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Digital, Technology and Creative

Our digital, technology and creative research is shaping the future of creative expression and immersive experiences. The theme spans the whole of the creative industries that are augmented with, or affected by, emerging technologies – covering everything from music, film and interactive games to fashion, design and craft. Research areas include technologies such as artificial intelligence and immersive media, as well as evolving business models, legal issues, and understanding both creatives and audiences.

The Creative Industries sector is a dynamic growth engine: it contributes 2.4 million jobs and £124 billion GVA to the UK economy, generates knowledge spillovers that drive innovation, and has been identified as one of eight “growth driving” sectors in the government’s industrial strategy.

At NTU, we are committed to ensuring that the creative industries continue to thrive in an ever-changing world, reinforcing their position as an indispensable part of society and culture. This includes investing in our new flagship Design & Digital Arts building and other innovative facilities, as well as developing multidisciplinary PhD and research projects across the school and in collaboration with external partners.

The research in this theme aims both to understand and support the tech-driven creative industries, as well as innovating and evaluating entirely new experiences and services using emerging technology. Some of the important research areas include, but are not limited to: artificial intelligence including generative AI and autonomous systems; immersive experiences including virtual, augmented and mixed reality; wearable and personal technology including smart textiles; digitally augmented live performances and linear media including music, film, theatre and virtual production; digital design and art; digital games and online experiences; sensors, actuators and physical interaction technologies such as robots; and the engineering of new materials, optics and photonics.

The research equally covers social and societal issues relating to the creative industries, including: new business models in the face of emerging technologies; evolving legal aspects including copyright and creator’s rights; audience insights and experiences; analysing, critiquing and preserving digital and technology-related art and culture; and supporting and developing the roles and capacity of new and established creatives.

Key areas of focus:

For the 2025-2026 PhD cohort we are focusing on three sub-themes:

1. AI and creativity

Artificial intelligence (AI) has already had an enormous impact on the creative industries. From generating text, images and music to enabling entirely new business models, AI will be shaping how humans create and consume media, art and entertainment. This sub-theme will explore how these new technologies shape the future of creativity, where AI might become an enabler or partner in the creative process, as well as considering the potentially positive and negative social, ethical, legal and economic implications.

2. Immersive performances and experiences

Immersive technologies such as virtual, augmented and mixed reality, as well as new ways to create content such as virtual production, are making possible revolutionary new ways of both interactive and linear performances. From music, theatre, dance, fine art and interactive storytelling to state-of-the-art film and TV production, this sub-theme will explore new and innovative forms of performance and immersive experiences across any kind of media. The research can include perspectives of performers as well as audiences and consumers.

3. Creative tech for wellbeing*

New technologies have the potential to help us be fitter, more physically active and more mentally healthy. They can support mindfulness, exercise, outdoor life and many other aspects of wellbeing. This can include games that encourage physical activities, wearable devices such as fitness bands that support exercise, and physiological sensors such as heart rate and EEG that help users connect with their bodies and minds. This theme will investigate how technology can support our health and wellbeing in fun and creative ways for all kinds of users.

*Please note that this theme is about everyday activities for a happy and healthy life and specifically not for sports performance or medical intervention, which might be covered by other Strategic Research Themes.

Theme Directors

Lars Erik Holmquist

Lars Erik Holmquist is Professor of Design and Innovation at Âé¶¹ÊÓÆµ He is an internationally leading researcher in human-computer interaction (HCI), interaction design and ubiquitous computing (ubicomp).

Jordan Bird

Dr Jordan Bird is a Senior Lecturer in Computer Science at Âé¶¹ÊÓÆµ His research aligns with the Computational Intelligence and Applications Research Group (CIA) and the Interactive Systems Research Group (ISRG).

Associated Research Centres

CBIT - Centre for Business and Industry Transformation

Conducting world-leading & high-impact research in business transformation, building ventures to transform industries, empowering disruptive entrepreneurs through personalised education.

Centre for Law, Emerging Technologies and Business

The Centre for Business and Insolvency Law (CBIL) was founded in 2012 and brings together expertise in legal and business practice, both nationally and internationally, addressing important challenges and contributing to debates.

Centre for Legal Education

Nottingham Law School's Centre for Legal Education drives the Law School's excellence and innovation in academic and professional legal education.

Centre for Policy, Citizenship and Society

The Centre for Policy, Citizenship and Society (CPCS) conducts research that seeks to understand the ways in which society operates, especially in relation to policy, theory and practice in social contexts.

Centre for Research in History, Heritage and Memory Studies

The Centre connects NTU researchers and projects in policy, religion, conflict, race, gender, memory & welfare through varied methodologies & knowledge exchange

Centre for Research in Literature Linguistics and Culture

The Centre for Research in Literature, Linguistics and Culture is a multi- and interdisciplinary hub that promotes research innovation across Literary Studies, Linguistics, and Media, Film and TV Studies.

Centre of the Built Environment

Covering everything from residential and commercial real estate economics, finance and investment, planning and development, to engineering solutions for the built environment, sustainability and climate change.

Fashion and Textile Research Centre

Representing a complex field in a global context, research in this centre focuses on cultures, heritage, design, business, sustainability and advanced textiles.

Imaging, Materials and Engineering Centre (IMEC)

To solve modern engineering problems requires an interdisciplinary approach. At IMEC this principle is embedded in the way we do research in the applied sciences and engineering, with our strengths in imaging, materials, and smart and medical technologies.

Product Innovation Centre

The Product Innovation Centre conducts internationally leading research and offers sustainable solutions for providing products and services in a circular economy.

Research Centre for the Creative Industries

The Research Centre for the Creative Industries (RCCI) explores how a breadth of creative arts and disciplines can address local and global societal challenges.

Re:view

Researchers at NTU are developing digital solutions that can objectively evaluate the condition of railway bridges, avoiding the risks that come from evaluations made by sight alone.

Re:search Re:imagined

To us, research is about more than writing papers and proposing new ideas. By daring to think differently, we’re disrupting the research landscape and finding the answers to the questions that really matter.